Rc8e7d - Crash: Mind Over Mutant Download

2008 video game

2008 video game

Crash: Heed over Mutant
Crash - Mind over Mutant Coverart.png

Box art depicting the game'southward protagonist, Crash Bandicoot, fighting off (clockwise from correct) a Yuktopus, a Snipe and a Sludge.

Developer(southward) Radical Amusement
TOSE (DS)
Virtuos (PSP)
Publisher(s) Activision (North America)
Vivendi Games (PAL)[a]
Producer(southward) Kirsten Forbes
Designer(due south) Joe McGinn
Developer(s) Ian Gipson
Creative person(s) Yousuf Mapara
Writer(south) Christopher Mitchell
Composer(southward) Marc Baril
Series Crash Bandicoot
Platform(s) Nintendo DS
PlayStation 2
PlayStation Portable
Wii
Xbox 360
Release PlayStation 2, Wii, Xbox 360
  • NA: October 7, 2008[ane]
  • AU: October 29, 2008
  • Eu: October 31, 2008
PlayStation Portable
  • NA: October 21, 2008
  • AU: Oct 29, 2008
  • European union: Oct 31, 2008
Nintendo DS
  • NA: Oct 29, 2008
  • AU: October 29, 2008
  • European union: October 31, 2008[1]
Genre(southward) Platform, hack and slash[2]
Fashion(south) Single-player, multiplayer

Crash: Mind over Mutant is a platform video game developed by Radical Entertainment for the PlayStation 2, PlayStation Portable (ported by Virtuos), Wii and Xbox 360. The Nintendo DS version of the game was adult by TOSE.[three] It was released in North America on October 7, 2008[one] and was later released in Europe and Commonwealth of australia on October 29 and Oct 31 respectively.[1] It is the second game in the series non to take a Japanese release, afterward Crash of the Titans. It is the get-go game in the franchise to be published by Activision, released after the Vivendi merger and the last major console entry as a whole until Crash Bandicoot Due north. Sane Trilogy, a remaster of the first three games, was released in 2017.

Crash: Heed over Mutant is the fifteenth installment in the Crash Bandicoot video game series, and the 7th in the main franchise. The game's story centers on the inflow of a popular technological device (a parody of devices such as the iPhone[4] and BlackBerry[5]) that puts whoever uses information technology nether the control of the device'southward creators, Doctor Neo Cortex and Doctor Nitrus Brio.[6] Crash Bandicoot – protagonist of the serial and simply one unaffected by the device besides his spirit ally Aku Aku – must free his friends from the control of the device and put an end to Cortex and Brio'due south plot.

The championship received an overall mixed response, with opinions varying from version to version. The PlayStation 2 and Wii versions were met with more often than not favorable reviews, while the Xbox 360 version generated a less positive reaction. Much praise was reserved for the vox interim and the satirical humor of the game's narrative, cutscenes and dialogue, while the unadjustable camera and extensive backtracking were heavily criticised. The Nintendo DS version was received negatively for what critics described as dull and repetitive gameplay.

Gameplay [edit]

Mind over Mutant is a beat-'em-up game in which the player controls Crash Bandicoot, whose main objective is to explore his dwelling house, Wumpa Isle, and surrounding environments to uncover the mystery behind the "NV", a personal digital assistant created by the main antagonist. Crash: Mind over Mutant is a mission-based game equally opposed to Crash of the Titans'south level-based structure, with goals being given by non-playable characters. Characters with assertion points (!) over their heads, when talked to, give out important information that is needed to continue the story.[seven]

Scattered throughout the world are special items that empower Crash in one way or another. Gilt stopwatches trigger a fourth dimension-limited nanogame which usually involves collecting objects or breaking things to earn bonuses. Cherry-red running shoes serve to temporarily ability upwardly Crash's kick set on and cause him to move faster, while the "Quad Damage" power-up tin exist used by Crash to temporarily multiply his attack ability past four.[three]

Gainsay [edit]

Crash Bandicoot using a jacked Grimly to fend off two Znus

Crash tin can perform both a light and heavy-powered attack. He can as well block, dodge-and-counter, or suspension an enemy's block.[eight] When he defeats enemies or destroys objects, a magical substance known as Mojo is released that, when collected, allows Crash's abilities to be upgraded.[9]

While pocket-size minions crave only a unmarried combo attack for Crash to defeat, larger enemies, known every bit "Titans", require more than effort to subdue. Each of the unique Titans in the game possess a star meter that indicates how shut they are to existence stunned.[10] When the meter is full, the Titan is susceptible to "jacking", meaning Crash tin can mount the animal and control it.[10] [11] While controlled by the role player, the Titan possesses a similar moveset to Crash, although some jacked Titans can shoot projectiles.[12] Besides having more health, the Titans controlled by Crash take a purple Titan Meter which, when full, allows the Titan to unleash a powerful special set on. This fully drains the meter in the process.[thirteen]

A feature new to the series involves Crash storing a Titan in his pocket and utilizing it when it is most advantageous.[eleven] [xiv] [15] [xvi] When Crash is riding a Titan, any Mojo collected goes to the Titan. If enough is collected, the Titan's abilities are upgraded rather than Crash's.[9]

Co-operative play [edit]

A histrion using a 2d controller tin bring together in the game at any time. The 2nd player will initially announced equally a mask floating effectually Crash. The mask can attack enemies past using magic projectiles. By pressing a certain button, the 2d actor'southward character can exit and enter the mask.[13] In the Wii and Xbox 360 versions of the game, Crash's sister, Coco Bandicoot, fills in the part of the second player,[4] [14] [fifteen] [sixteen] [17] [xviii] [19] while a white-furred version of Crash known as "Carbon Crash" takes on this role in the PlayStation two version.[eighteen] Coco is not available for play until she is defeated in a boss fight, later on which she is fully playable (though the role player tin choose to go on with Carbon Crash). This method of play is useful for overpowering enemies and collecting Mojo faster.[13]

Plot [edit]

Setting [edit]

The game is played in a free-roaming format rarely seen in previous games,[4] [14] [xvi] [17] [19] although the DS version is played as a 2-D crush 'em up as a means of utilising the handheld'due south hardware to its greatest capacity. The opening events of the game have place on Wumpa Island. Crash's firm is attainable here, and can be used by the thespian to access skins, concept art, enemy bios and cutscenes.[three] Surrounding environments consist of societies inhabited past friendly Titans, including the Ratcicle Kingdom, the Rhinoroller Desert and the Sludge Junkyard. Other areas include the Evil Public School, attended past the main adversary's niece, and Mount Grimly, where the evil mask Uka Uka is held. The final events of the game take identify in the Space Head, a space station recycled from junkyard parts that is operated past Medico Neo Cortex.[20]

Characters [edit]

Nine returning characters from previous Crash titles star in the dwelling house console version of Crash: Mind over Mutant. The protagonist of the game, Crash Bandicoot, is a bandicoot who must defeat the primary antagonist Doctor Cortex and free the Titans from the command of Cortex'southward new device. Aiding Crash is Aku Aku, an ancient wooden mask who can accept control of Titans by entering their heads. Crash'south genius sis, Coco Bandicoot, appears initially as a boss graphic symbol under the control of Cortex's and Brio'southward handheld device. Afterward, she acts as a playable character during the branch style of the Wii and Xbox 360 panel versions;[4] [fourteen] [15] [16] [17] [19] she is replaced by a white-furred version of Crash named "Carbon Crash" in the PlayStation 2 version.[18] Crunch Bandicoot, Crash'south muscular cyborg friend, besides appears in the game as a brainwashed dominate.[21]

The chief adversary of the serial, Dr. Neo Cortex, is a mad scientist who plans on taking control of the denizens of the Wumpa Islands by marketing a mind-decision-making mobile phone, the "NV", to them. Doctor Nitrus Panache makes a render appearance as Cortex'southward partner, aiding him in the development of the NV.[14] [xv] [xvi] Uka Uka, Aku Aku's evil twin brother, is the source of the bad Mojo necessary to take command of those using the NV device. Nina Cortex, Neo Cortex'southward niece, also appears in the game, having been transferred to an evil public school by her uncle. Doctor N. Gin, Cortex'southward demented correct-hand human, makes a relatively modest appearance as a boss character early in the game.[22]

A number of small-scale fodder enemies endeavour to hinder Crash in his journey, much of them actualization in the previous Crash of the Titans. The Ratnicians, who previously worked for Dr. Neo Cortex, have since gone feral and vegetarian, and now work for the minor antagonist Doctor N. Gin.[23] The Brat Girls, who previously worked for Nina Cortex, accept betrayed her and now run the Evil Public School and supervise the Ratcicles in the Ratcicle Kingdom.[24] The Doom Monkeys make a return advent as employees of Nitrus Brio in the Sludge Junkyard.[25] Two new fodder enemies make their debut in the game: the Znu, a group of minor, warty creatures that inhabit Mountain Grimly,[26] and the Slap-E's, hand-shaped robots that share Md Cortex's memories and personal problems.[27]

Story [edit]

The individual cutscenes of Crash: Mind over Mutant are drawn in differing artistic styles. Some examples of these styles (as shown to a higher place) include paw puppetry, American comics, South Park and Dragon Ball

Social satire and the theme of consumerism are frequent sources of humor in the plot of Crash: Heed over Mutant, with the game featuring jokes about SUVs and the skyrocketing prices of gas at the time.[28] The game's story is told through a number of cut scenes animated in 2nd Animation with different styles, such as those of Dragon Ball, The Animatrix, and Southward Park.

Crash: Mind over Mutant takes place a year later after the events of where Crash of the Titans left off.[4] The Titans, gratuitous from the control of Doc Neo Cortex, have spread throughout the Wumpa Islands and cultivated their own societies and towns.[3] All seems well until a rejuvenated Cortex teams up with his sometime partner Nitrus Panache to invent a personal digital assistant, the "NV", that can control the minds of both mutants and bandicoots by transmitting bad Mojo, forcefully siphoned from Cortex'southward former boss Uka Uka. Crash and Aku Aku are not affected by the device,[4] meanwhile N. Gin launches an attack on the bandicoots. Crash and Aku Aku defeated him, but they find their family members Coco and Crunch are shortly transformed into monstrous version of themselves who seek Crash's destruction.

Later on Coco is freed from the NV's control, the Bandicoots learn of Physician Cortex's plot by accessing his blog,[29] and decide to get to the Evil Public School, where Nina was placed by Doctor Cortex. Nina in render for Crash saving her science fair projection, informs the heroes of Cortex's and Brio's alliance and reveals their location in the Junkyard,[thirty] where North. Brio is recycling parts to create a new infinite station, the "Space Head", for Cortex and new NV devices.[20]

Crash and Aku Aku find Crunch and N. Panache at the Junkyard and manage to interruption Crunch free from the NV'due south control. After learning of Uka Uka'due south whereabouts from N. Panache, Crash and Aku Aku go to Mount Grimly, where Uka Uka is beingness drained of all his Mojo. Later on being freed, Uka Uka informs Crash that his 6 voodoo bones, his source of ability, have been stolen and given to three of the worst Titans on the Island, and tells them to go and retrieve the bones for him.[31] When the bones accept been gathered, Uka Uka uses his restored power to send Crash to the Infinite Head and Crash can enact Uka Uka's vengeance on Cortex. Crash engages in a fight against Cortex, who uses a mutation formula stolen from Brio to empower himself for the battle.[32] Upon losing to the Bandicoot, Cortex throws a tantrum, causing the Space Caput to fall towards the Globe. Cortex, having returned to normal, makes his escape from the plummeting Space Caput, while Crash and Aku Aku caryatid themselves for a crash-landing on Wumpa Isle. Crash and Aku Aku manage to survive the crash and reunite with Coco and Crunch as parts of the Space Head rain down from the sky.[33] Coco ends the story past telling Aku Aku that they're not going to help clean upwards, much to his chagrin.

Development [edit]

Development on Crash: Heed over Mutant began immediately after the completion of Crash of the Titans. The thought of preserving a titan for afterwards use came from the play testing sessions of Crash of the Titans, in which the testers were found to be reluctant to leave the titans behind afterward an epic battle was won. Fans of the series were also a source of inspiration for Crash: Mind over Mutant, having such wishes every bit a gratis-roaming environment, Coco Bandicoot existence a playable character and the return of the graphic symbol Doctor Nitrus Brio. Full camera control was considered for the game, but was rejected for graphical reasons and to avert having to insert a split-screen view in the cooperation mode.[3] Online gameplay was also considered as a feature in the finished game,[4] but was omitted due to the brief evolution schedule.[2] Coco Bandicoot as a playable character was omitted from the PlayStation 2 version of the game due to her distinct animations taking up much of the console'southward memory.[two] The Wii version of Crash: Heed over Mutant was created starting time, with the graphics scaled up for the Xbox 360, and scaled down for the PlayStation ii.[eighteen] A PlayStation iii version of the game was rumored,[18] just was promptly debunked by Radical Entertainment as a mistake on many press sites' behalf.[34]

At that place was an open telephone call for fan art of Crash Bandicoot to be submitted as role of a contest. The contest was hosted by Kidzworld as function of a preview page and was aimed at fans under the age of 18. Selected artwork is included in the final build of the game either within of a comic book in Crash's house or on a wall in the school attended by Nina Cortex.[35] In addition, winners had their names announced in the game's credits and received a free copy of the game when it was released.[36]

Audio [edit]

To ensure that the audio did not become repetitive, Crash: Mind over Mutant features more than eight,500 lines of dialogue.[18] Many of the voice actors from the previous Crash of the Titans reprised their roles, including Jess Harnell every bit Crash, Greg Eagles as Aku Aku, Lex Lang as Doctor Neo Cortex, Debi Derryberry as Coco, Nolan North as Dr. N. Gin, John DiMaggio every bit Uka Uka, Chris Williams every bit Crunch and Amy Gross equally Nina Cortex. The role of Doctor Nitrus Brio is played by Maurice LaMarche, a newcomer to the series. Miscellaneous voices in the game are provided by a number of veteran vocalisation actors, including Carlos Alazraqui, Rodger Bumpass, Grey DeLisle, Kathryn Feller, Quinton Flynn, Tabitha St. Germain, Tania Gunadi, Marking Hamill, Richard Steven Horvitz, Tom Kenny, Rik Kiviaho, Tara Strong, Lee Tockar, Billy West and Cedric Yarborough. The music of Crash: Mind over Mutant was composed by Radical Entertainment's in-house composer Marc Baril, who composed the music for the previous Crash Bandicoot games Crash Tag Team Racing and Crash of the Titans.[37]

Reception [edit]

The panel versions of Crash: Mind over Mutant received "mixed or average" reviews according to Metacritic.[39] [40] [41] Dakota Grabowski of GameZone considered the game "slightly better" than Crash of the Titans, noting improvements in controls, gameplay and storyline from its predecessor, but lamented that "the camera most ruins the whole packet."[48] Louis Bedigian of GameZone stated that the young demographic of the Crash Bandicoot series "may exist annoyed past the camera and/or repetitive objectives but will exist entertained by what is the all-time Crash game developed in a long time – and one of the best Mario clones released for Nintendo Wii."[49] Neal Ronaghan of Nintendo Globe Written report, meanwhile, felt that "the charming story and genuine sense of humour" of the game were "overshadowed by the shallow gameplay".[56] Christopher Ewen of GameZone praised the serial' transition into a complimentary-roaming gameplay environment, but felt that the game was too like shooting fish in a barrel.[50] Matt Casamassina of IGN found the game to exist "exactly like its predecessor: a mildly enjoyable vanquish 'em up romp that's sure to satisfy younger players, just won't provide much that seasoned players oasis't already experienced before".[53] [54] [52] Andy Boil of TeamXbox noted the uninspired gameplay, which was "not very consistent in its fun generation."[58] Justin Calvert of GameSpot claimed that the game "has too much backtracking and also many camera problems to go far recommendable".[45] Dan Pearson of Eurogamer criticized the game'southward stock-still camera, extensive backtracking, useless mission log and dated concepts.[42] Andrew Reiner of Game Informer proclaimed that the game's "unpredictable framerates, extensive backtracking, and the guarantee of one expiry acquired past faulty camera positioning for every platforming segment" made it "a mess of a game, and a new low indicate for the once-loved marsupial."[43]

Grabowski and Ewen dismissed the in-game graphics every bit run-of-the-manufacturing plant, with Grabowski elaborating that while the animations have improved from Crash of the Titans, the "semi-decent" environments have not.[48] [50] Towell and Casamassina, still, were impressed by the large draw distances, detailed environments, and special effects such as transparent water and cogitating ice.[46] [54] The frame rate was said to suffer from slowdown during all-encompassing action and especially on weaker consoles,[43] [48] [54] [58] whereas Towell regarded the frame rate every bit solid.[46] The cutscenes were singled out for praise for their varied art styles,[b] though Boil was disconcerted past the abrupt transitions between gameplay and cutscenes.[58] Bedigian regarded the overall visuals as decent, but was critical of Crash'south "dorky" design, feeling that the subtle changes that accept been made over the years "really hurt Crash's advent as a leading game grapheme".[49]

Critics lauded the humorous voice-acting and dialogue,[48] [50] [54] [58] with Towell characterizing the game as a well-done mimicry of Saturday-morning cartoons.[46] Even so, Casamassina constitute some of the in-game dialogue abrasive and repetitive;[54] the music was similarly described as such past Towell, Bedigian and Grabowski,[46] [48] [49] while Ewen regarded information technology equally "standard Crash fare".[fifty]

Reviews for the Nintendo DS version were generally unfavorable,[38] with most reviewers criticizing the level design for its lack of challenge and inspiration.[47] [51] [55] [57] Mike David of GameZone institute it to be the first Crash title to disappoint him; he derided the confusing storyline and subpar audio, and while he institute the grapheme models to be clean and polished, he noted that the frame rate suffered from stuttering and slowdown.[47] Mike Cook of Pocket Gamer appreciated the game's sense of "good, make clean fun" and replayability granted by its optional collectibles, minigames and unlockable content, but felt that the power of the mutants made the gameplay "strangely effortless" and led to a disappointing entrada length. He likewise described the graphics every bit "splotchy" and considered them outdated and simplistic compared to the Concluding Fantasy IV remake.[57] Neal Ronaghan of Nintendo World Report deemed the game to be a competent and enjoyable platformer in short bursts, but disliked the emphasis on piloting mutants every bit it diverted focus from the game'southward titular character.[55] Craig Harris of IGN interpreted the programmer's lack of credit in the game as embarrassment for having been involved in its production, and he condemned the game'south "lifeless" execution in comparison to both Astonish Entertainment'due south version of Crash of the Titans on the same organization and the Game Boy Advance installments past Vicarious Visions.[51]

Notes [edit]

  1. ^ Released under the Sierra Entertainment brand name.
  2. ^ [42] [44] [45] [48] [50] [54] [56]

References [edit]

  1. ^ a b c d "Crash: Heed Over Mutant (Wii) at IGN". IGN. Archived from the original on June v, 2008. Retrieved June half-dozen, 2008.
  2. ^ a b c "Overview: Crash: Heed Over Mutant Q&A". Gamer's Hell. Archived from the original on February 28, 2009. Retrieved July 7, 2008.
  3. ^ a b c d e "Crash Mania - Interview with Radical (Heed Over Mutant)". Crash Mania. May 8, 2008. Archived from the original on Dec 23, 2008. Retrieved Nov 14, 2008.
  4. ^ a b c d e f thou De Marco, Flynn (April 28, 2008). "Crash Bandicoot: Listen Over Mutant Impressions". Kotaku. Retrieved April 28, 2008.
  5. ^ Jason Lauritzen (November 1, 2008). "Crash Bandicoot: Mind over Mutant Review for Playstation Portable (PSP)". Cheat Lawmaking Cardinal. Retrieved November five, 2008.
  6. ^ Radical Entertainment (June 26, 2008). "Crash: Heed Over Mutant Q&A". Static Multimedia. Archived from the original on December viii, 2008. Retrieved November 15, 2008. The game's story centers on the arrival of a pop technological device that places whoever uses it nether the control of Doctor Neo Cortex and Medico Nitrus Brio
  7. ^ Radical Entertainment (October seven, 2008). "How to Play". Crash: Mind over Mutant American didactics manual (Wii). Sierra Entertainment. p. 4.
  8. ^ Radical Amusement (October 7, 2008). "How to Be a Great Player". Crash: Heed over Mutant American education manual (Wii). Sierra Entertainment. p. 8.
  9. ^ a b Radical Entertainment (October seven, 2008). "Upgrades". Crash: Mind over Mutant American instruction manual (Wii). Sierra Entertainment. p. 6.
  10. ^ a b Radical Amusement (October 7, 2008). "How to Jack a Mutant". Crash: Mind over Mutant American instruction transmission (Wii). Sierra Amusement. p. 8.
  11. ^ a b Joynt, Patrick (Apr 28, 2008). "Crash Bandicoot: Mind Over Mutant (Wii) Preview". GameSpy. Retrieved Apr 29, 2008.
  12. ^ Radical Entertainment (October 7, 2008). "Controlling Mutants". Crash: Mind over Mutant American educational activity manual (Wii). Sierra Entertainment. p. 9.
  13. ^ a b c Radical Entertainment (Oct seven, 2008). "Multiplayer Co-op Manner". Crash: Mind over Mutant American instruction manual (Wii). Sierra Entertainment. p. 10.
  14. ^ a b c d e "Crash Franchise Returns This Holiday in Sierra Amusement'due south Crash Bandicoot: Mind over Mutant". GameSpot. April 28, 2008. Retrieved April 28, 2008.
  15. ^ a b c d "Nintendo News: Crash Bandicoot Bounces Dorsum On Wii And DS". Official Nintendo Magazine. April 29, 2008. Archived from the original on April 30, 2008. Retrieved April 29, 2008.
  16. ^ a b c d eastward Burnes, Andrew (April 28, 2008). "Crash Bandicoot: Mind Over Mutant Screenshots & Declaration". Voodoo Extreme. Archived from the original on May two, 2008. Retrieved April 28, 2008.
  17. ^ a b c Magrino, Tom (April 28, 2008). "Spyro, Crash tag-teaming consoles, handhelds once more". GameSpot. Retrieved April 28, 2008.
  18. ^ a b c d e f Stern, Zack (April 28, 2008). "Joystiq impressions: Crash Bandicoot: Heed over Mutant (Wii)". Joystiq. Retrieved April 28, 2008.
  19. ^ a b c Snow, Jean (Apr 29, 2008). "New Crash Bandicoot Game Set for Autumn Release". Wired. Retrieved April xxx, 2008.
  20. ^ a b Radical Entertainment (October vii, 2008). Crash: Heed over Mutant (Multiplatform). Activision. Level/area: Abuse, Misuse, Recycle. Doctor Nitrus Brio: But Doctor Cortex, who says he invented many things (liar!) says "Hurry! Build me a Space Head and many NV devices," then I have invented... recycling!
  21. ^ Radical Entertainment (October 7, 2008). Crash: Mind over Mutant (Multiplatform). Activision. Level/area: Super Number One Bandicoot. Physician Nitrus Brio: Ha ha ha ha! Yes! Fight you little buddy! Teach him who invented who! Strike him with your large man-hand! / Crisis Bandicoot: I obey! Eat... enough... fiber!
  22. ^ Radical Amusement (October 7, 2008). Crash: Heed over Mutant (Multiplatform). Activision. Level/area: Northward. Coming Message. Md N. Gin: I... I forgot what I was going to say. Expect! I got it! Kill the Bandicoots with violence... and new holes! Ha ha!
  23. ^ Radical Amusement (Oct 7, 2008). Crash: Mind over Mutant (Multiplatform). Activision. Level/expanse: Crash'southward House. Abandoned past Cortex, these nerds have gone feral and vegetarian.
  24. ^ Radical Entertainment (October 7, 2008). Crash: Mind over Mutant (Multiplatform). Activision. Level/area: Crash's House. Nina's minions accept betrayed her and now rule evil public schoolhouse.
  25. ^ Radical Entertainment (Oct 7, 2008). Crash: Mind over Mutant (Multiplatform). Activision. Level/surface area: Crash's Business firm. These servants of N. Brio are the evil easily of evil recycling, evily.
  26. ^ Radical Entertainment (October seven, 2008). Crash: Mind over Mutant (Multiplatform). Activision. Level/area: Crash's House. Slavish servants of the Grimly, Znu emulate their masters manfully.
  27. ^ Radical Amusement (October 7, 2008). Crash: Mind over Mutant (Multiplatform). Activision. Level/area: Crash's Business firm. These robots share Cortex's memories and personal bug.
  28. ^ McInnis, Shaun (April 28, 2008). "Crash Bandicoot: Heed over Mutant Kickoff Wait". GameSpot. Archived from the original on December 8, 2008. Retrieved April 29, 2008.
  29. ^ Radical Entertainment (October seven, 2008). Crash: Listen over Mutant (Multiplatform). Activision. Level/area: Clepto-Brainiac. Coco: There's a video posted in Cortex's weblog! / Aku Aku: Cortex has a blog?! / Coco: Oh, yeah, all the cool kids are doing it at present. / Aku Aku: Oh, really? I never heard of that.
  30. ^ Radical Entertainment (October 7, 2008). Crash: Mind over Mutant (Multiplatform). Activision. Level/expanse: Evil Public School. Nina Cortex: Uncle Cortex fabricated up with his onetime lab partner Northward. Brio / Aku Aku: N. Panache?! / Nina Cortex: Uncie Cortex talks some big game, but N. Brio'southward the guy who actually built everything. And luckily for you, my science project thingy tells me exactly where he is. Now, run along to the other side of the isle. I've got new evil plans to commencement.
  31. ^ Radical Entertainment (October vii, 2008). Crash: Mind over Mutant (Multiplatform). Activision. Level/area: I'm Not Your Guy, Friend. Uka Uka: The voodoo bones of my mask have been stolen and given to the worst, most despicable mutants on the island. Get them back. Be my vengeance.
  32. ^ Radical Entertainment (October 7, 2008). Crash: Listen over Mutant (Multiplatform). Activision. Level/expanse: Fists of Orange Fury. Doctor Neo Cortex: Oh. Did I forget to mention I was going to cheat? I've got some of North. Brio'south mutation formula here to even the odds.
  33. ^ Radical Entertainment (October 7, 2008). Crash: Mind over Mutant (Multiplatform). Activision. Level/area: Home Pun. Aku Aku: I can't believe we're okay! / Coco Bandicoot: Crash, down here! Great chore, large brother. / Crunch Bandicoot: Wow! We're really gettin' a lotta this evil junk all over the place! / Coco Bandicoot: Nosotros're still not gonna make clean up. / Aku Aku: (sighs) I know, Coco, I know. / Coco Bandicoot: (laughs)
  34. ^ Bowden, Mike (April 28, 2008). "Sierra Leap Break 08: Wii lead SKU on new Crash title". videogaming247. Retrieved April 29, 2008. We then asked her if there was going to be a PS3 version, to which she replied, "No".
  35. ^ "Kidzworld :: Crash Bandicoot: Listen Over Mutant :: Getting in the Game | Radical Amusement". Kidzworld. July 9, 2008. Archived from the original on July fourteen, 2008. Retrieved July 17, 2008.
  36. ^ "Crash Bandicoot: Heed over Mutant :: Game Preview". Kidzworld. May ii, 2008. Archived from the original on May three, 2008. Retrieved May seven, 2008.
  37. ^ Radical Entertainment (October seven, 2008). "Credits". Crash: Mind over Mutant American instruction manual (Wii). Sierra Entertainment. p. xi.
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  43. ^ a b c Reiner, Andrew. "Game Informer Online". Game Informer. Archived from the original on Jan 16, 2009. Retrieved October 29, 2008.
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  46. ^ a b c d e f k Towell, Justin (November 6, 2008). "Crash Bandicoot: Mind Over Mutant Review". GamesRadar+. Futurity plc. Archived from the original on May 18, 2013. Retrieved February 14, 2022.
  47. ^ a b c David, Mike (Nov x, 2008). "Crash Bandicoot: Mind over Mutant Review - Nintendo DS". GameZone. Archived from the original on December 20, 2008. Retrieved November 13, 2008.
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External links [edit]

  • Crash: Mind over Mutant at MobyGames

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